![]() Leverage the Fuel Marketplace as much as you can, too - with enough capacity you may be able to cash in on any arbitrage opportunities that present themselves which can provide a welcome capital infusion.ĭeeply Simulated Baggage Handling SystemsĬonveyor to carousel, every single bag is tracked - watch as each piece of luggage makes its journey. 15 Airlines with realistic high-quality textures.ġ5+ research items to obtain improved transit, reporting, expansion, and other capabilitiesįuel can be a profitable saving grace or you may even decide to sell at-or-below cost as a loss-leader tactic in your effort to gain favor with airlines. When operations run smoothly & pax are all happily catching their flights you can be pretty sure that the airlines are probably satisfied, too! If you keep the airlines happy you can probably raise prices without creating too much fuss - and that leads to bigger profits!Ĭareer Mode & Sandbox Mode (unlimited funds)ġ6+ Aircraft, turboprop to turbine. Ensuring passengers catch their flight is another. Getting flights out on-time is only part of the battle. It seems simple, placing restrooms or retail areas for instance - but its more than meets the eye! Pax may become distracted when seating or interesting services require a long walk or are far from their gate! Carefully consider the details to truly maximize your efficiency and reap the profits. Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation - these are but a sampling of the concepts youll leverage on your way to truly mastering the art of large-scale airport operations. Large & complex airports require extremely smart designs. Avoiding bottlenecks for 10k+ pax will likely require different tactics! Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. The starter airport helps get aircraft landing & cash flowing almost immediately. Simple & familiar controls for a smooth takeoff Deeply simulated gameplay where each detail makes an impact - down to the trash cans. SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.You control everything, from the cruise-altitude decisions to the smallest ground-level details.Ĭhallenge yourself to create an efficient & profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode.Ĭonstruct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan & design your infrastructure - bag handling systems, roads & taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between. Research & Advancement: Technology, transport, accounting tools, land expansion, etc.Details: Security, Check-In, Boarding, Food, down to first class & coach queues.Infrastructure: Fuel & baggage, public address systems, flight info displays, etc.Systems-Based Gameplay: Everything has purpose.You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure - baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc - and much more. Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself).Play your way! Multiple concourses, or a single large concourse? It's your choice!.15+ Airlines & liveries 15+ Aircraft, turboprop to turbine.Very Actively Developed - Regular updates! Developers that listen & who are very actively involved in the community on a daily basis.Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do! This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them). To switch the mode just click the gate and select the "Switch Mode" button. You'll get different requirements for both and the game only displays the problems for the current mode. Once switched just connect the gate's "terminal side" to a door in the terminal. ![]() You can use Sidewalk, Crosswalks, and any modded material that is set up for usage in the secure area (check the Workshop and take a look at the flooring mods). One building idea from our side: You can put these walking gates just a little further than you'd usually place a terminal gate and add remote bus pickups. This way you can combine remote bus gates and remote walking gates all on one terminal front! Be sure to share a screenshot of your layout with us! ![]()
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