Regeneration I arrows last 5 seconds (restores 2 ), the extended regeneration I arrows last 0:11 / 0:15 seconds (restores 4 / 6 ), and arrows of regeneration II give regeneration II for 0:02 seconds (restores 2 ). Arrows of healing give the same effect as its potion (4 for an arrow of healing I, and 8 for an arrow of healing II). Tipped arrow shots from a bow, crossbow, or dispenser inflict arrow damage and a status effect. Amplifying the potion with glowstone increases this rate to 1 every 1.25 seconds for 0.5 seconds, whereas redstone increases the duration to 0:22 / 0:30 seconds, restores 8 12 × 6. Lingering potion of regeneration heals 1 every 2.5 seconds over 11 seconds, resulting in 4 in total. Amplifying the potion with glowstone increases this rate to 1 every 1.25 seconds for 0:16 seconds, whereas redstone increases the duration to 1:30 minutes, restores 36 × 18.Īdding Dragon Breath on splash potion to make lingering potion. Splash potion of regeneration heals 1 every 2.5 seconds over 33 seconds, resulting in 13 × 6.5 in total. In Bedrock Edition Adding gunpowder to make splash potion decreases its duration, making healing less effective. In the upcoming Combat Tests, it instantly heals 6 per level. If it gets amplified with glowstone, this value increases to 8. The potion of Healing instantly regenerates 4. The player can drink a potion to regain health immediately or over time. On the other hand, this also causes the player to lose saturation even when changing from other difficulty levels to Peaceful mode. Chorus fruit, golden apples, honey bottles, and suspicious stew can be eaten even when the hunger bar is full, increasing the player's regeneration even further. When the difficulty is set to Peaceful, the player regenerates at a standard rate of 1 per second, additionally with 1 every 4 seconds as the player's hunger bar is filled. With the maximum amount of 20 saturation, the player can rapidly regenerate up to 13 × 6.5. Just as with the hunger-based regeneration, every 1 regenerated deducts 1.5 saturation. If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of 2 every second. This feature is exclusive to Java Edition.
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